It would be nice to have the option to switch to or create an NPC template that fits the new model from Talsorian.
This basically rounds down to:
Being able to setup Abilities (both active and passive), Attacks and Skills without referencing a connected stat (e.g. REF).
For example, setting up the base attack for "Bite" of the Barbegazi to 11 and being able to roll directly 1d10!+11 to attack with it.
Being able to setup base defenses (base values for Dodge, Block and Reposition) in order to roll them directly in the form 1d10!+DEFENSE_VALUE.
Being able to show active Abilities (and their effects) in the chat, e.g. Barbegazi's "Camouflage".
I think having these features implemented is important, because starting with "The Witcher's Journal" many NPCs have different bases from their STAT+SKILL sum values for attacks and defenses and this (more and more frequent) situation is not easily reproduceable on the Foundry sheet.
It would be nice to have the option to switch to or create an NPC template that fits the new model from Talsorian. This basically rounds down to:
I think having these features implemented is important, because starting with "The Witcher's Journal" many NPCs have different bases from their STAT+SKILL sum values for attacks and defenses and this (more and more frequent) situation is not easily reproduceable on the Foundry sheet.