Open ortegamarcel opened 1 year ago
Prerequisite
- Activating crit and fumble rolls via
rollConfig.js
- Using module "Dice so Nice" for dice animations
Description
When rolling a crit or fumble no dice animation is shown but instead the result instantly appears in the chat
Wished Behaviour
Same as when not rolling a crit/fumble: Wait for the dice animation to finish and then show the result in the chat.
Note
I already took a look into the code. Probably the wished behaviour is not so easily possible. Technically, on a crit/fumble it makes several rolls (which would mean, multiple dice animations for one roll).
Acceptable Bahaviour
Make one roll and wait for the result for the animation to finish, before showing it in the chat. The roll for crit/fumble doesn't need a animation for me. The main thing (for me) is that the players don't know in advance/instantly that they rolled a crit/fumble.
Were you able to fix this error? I'm analyzing the code, I came across this a little while ago
Yes and no. I rewrote the roll-dice logic but its not included in the system, since it is a more or less large change that could affect other places (and I didn't test it yet). But it is used by my Token Action HUD module (if enabled in the settings).
Prerequisite
rollConfig.js
Description
When rolling a crit or fumble no dice animation is shown but instead the result instantly appears in the chat
Wished Behaviour
Same as when not rolling a crit/fumble: Wait for the dice animation to finish and then show the result in the chat.
Note
I already took a look into the code. Probably the wished behaviour is not so easily possible. Technically, on a crit/fumble it makes several rolls (which would mean, multiple dice animations for one roll).
Acceptable Bahaviour
Make one roll and wait for the result for the animation to finish, before showing it in the chat. The roll for crit/fumble doesn't need a animation for me. The main thing (for me) is that the players don't know in advance/instantly that they rolled a crit/fumble.