Open Melkkart opened 1 year ago
I think I also saw this issue on my side while doing some tests.
I'm gonna do some more investigation but I don't think it's only in your game
Okay I just found the issues for the diagrams, but in your case it seems to be specific objects that are problematics, am I right?
and Which version are you using?
Yes, it has happened to me with Toolkits, and ingredient, do you want me to do some specific test? I use Witcher 0.97 and Foundry v11 Build 307
Ok, I have removed the modules, and it seems that everything is fine, except for the formulas, I have also created a new character. It seems to be just the Elderfolk.
I just found the bug, or so I think. Could it be because of the length of the text? I have dragged an object that its name was: "Habitación de Posada Media (Por Noche)" It has not appeared on the character sheet. So I have renamed it to "Habitación de Posada Media" and when dragged it is visible. I think they are going to be excessively long names.
For the formulae and diagrams it will be fixed in the next release. For the other use-case: If you press F12, then Drag n Drop the one with the biggest name, can you tell me if any error occurs in the console?
It's Strange, now it has dragged me long names, and others not. I do not see any error
I'm with the basics. no modules. And English version. fvtt-Actor-prueba-d3mGJkljnBrgW86k.zip
When dragging it to the character sheet, it does not appear in the inventory, but it really is.
Formula type ... Elderfolk Armor: Not visible
Formula type ... Ammunition (Journeyman): Not visible.
But I'm not sure why, for example some objects marked as Toolkit appear and others do not. It is a strange bug. My game has a long time, it is possible that so many changes over time, have affected it.
None of these are visible, but they are there.
The Actor fvtt-Actor-prueba-d3mGJkljnBrgW86k.zip