Open ZachGoldberg opened 2 weeks ago
Just saw that this was labeled as "out of scope" (quite some time ago) in #35. Looking at this open PR, however, I'm on the surface pretty convinced this can be done based ontop of PR#226 and using existing already-exposed APIs. I imagine
I also see some reference to concerns about resource usage -- As long as we only process one file at a time (and its all done client side), the amount of memory we're using should be the same as just rendering one map + the ongoing images we've generated. Obviously care needs to be taken to throw away save data that we're not using any more, but storing the intermediate images shouldn't be so bad.
The main issue I can see is, at least for my most recent save, it takes ~30s to render the map, so ~100s of saves could tie up a single browser window for many minutes/hours.
Similar to #392 and inspired by a thread on reddit, it would be awesome to be able to upload a series of save files and have the map generate an appropriate image/screenshot of the world map and stitch them together as an animated GIF.
I may try and take a swing at that myself, I've got ~120 save files from my current playthrough that is good motivation to want to make this.