AntiqueAtlasTeam / AntiqueAtlas

A Minecraft mod that adds a fancy interactive map item.
http://www.minecraftforum.net/topic/2045745-164forge-antique-atlas
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Curio support #282

Closed SylisMC closed 3 years ago

SylisMC commented 3 years ago

Id love to see support for Curio adding a designated slot for the atlas with a keybind to open it

tyra314 commented 3 years ago

Thank you for your idea, but I don't think a Curio slot fits the vision of this mod. Especially now, as the atlas overlay gets rendered like a vanilla map when looking down.

Feel free to convince me otherwise.

SylisMC commented 3 years ago

I think this might be something that would fit better lumped in with issue 281

I love having a tangible object as a minimap, but i also love the convenience of having it up and open. even if the keybind renders you pulling the map out and holding it in front of your face.

Space Is an issue

I understand that saving one item slot doesn't seem like a lot but when you have a backpack, a portabale crafting table, a portable enderchest, a totem of undying, a heartbond necklace (used for a vanilla friendly teleporting system) those slots pile up fast (all of them are curio compatible) saving you upwards of 6 slots. again, it's only an option, if a user doesn't install curio they can still just use the map as normal.

I really enjoy the aesthetic of the atlas but could see the lack of an option for a GUI to make people lean towards other alternatives. If the option for a hud is at least available, I wouldn't think it would drive people who don't want a hud away from using A-Atlas, but I definitely think more people would use the mod

If you wanted, the client could even check with the server if huds are allowed. allowed more control over the users intended experience. More options is never a bad thing

KnightMiner commented 3 years ago

As a comment from a more vanilla perspective, Minecraft is balanced around tradeoffs in a lot of places. Many enchantments are incompatible for instance, so you have to choose mending or infinity on your bow for example, and you cannot have both high defense and an elytra in your chestplate slot. I think in that sense its acceptable that using an atlas requires you to give up something. Would you rather have a map of the area, or an extra hotbar slot? I think the solution with modded is to use a backpack to save inventory space or one of the toolbelt mods that grants you additional hotbar slots rather than removing the tradeoff of using an atlas.

tyra314 commented 3 years ago

Technically speaking, an atlas already saves you a ton of inventory space. If you wanted to do, what an atlas gives you with pure vanilla mechanics, you'd need empty maps, several unstackable maps, and a compass only for the map drawing. Then you'd need banners that are either prenamed und thus unstackable, or an anvil to name them on the spot.

Having said that, I don't see space as a problem, to begin with, especially in modded. Get yourself an ender chest full of shulker boxes, which gives you about 750 stacks of inventory space. And that's vanilla only. I bet there are even crazier things possible in modded. If you still need to save one more place, why not use the itemNeeded config options that allow you to just hit M for the atlas.

Given this, I can't make the case for a curio slot.

SylisMC commented 3 years ago

That actually causes the game to crash. made a repoty here

tyra314 commented 3 years ago

I appreciate the suggestion, but as explained, I don't see it fitting.