Open FlamesEC opened 3 years ago
Use, whatever the debug screen is saying as biome:
And put that under assets/<modid>/atlas/tiles/<biome>.json
, where <modid>
is the name up to the colon :
and <biome>
is the name after the colon.
So for the biome in the screenshot, you would need to create a file assets/terralith/atlas/tiles/siberian_taiga.json
What if it says in there
datapack:FOLDER/OTHER_FOLDER/BIOME_NAME?
Oh no.
Try FOLDER/OTHER_FOLDER/BIOME_NAME.json
as the literal filename inside the folder assets/DATAPACK/atlas/tiles/
. It may work.
I have it like that, just making sure I have the resource pack is set up right resourcepacks > PACK_NAME > assets > DATAPACK > atlas > tiles > FOLDER/OTHER_FOLDER/BIOME_NAME.json
(This doesnt work btw)
I had the ResourceLoader class in my hands again lately. In contrast to what I said earlier, I now believe it should just work with the correct folder structure, so something like assets/<modid>/atlas/tiles/<folder>/<subfolder>/<biome>.json
with each /
denoting a new folder.
Hello :D
Im trying to set a tile map to a biome that is created by a datapack... but that biome is inside a folder
BIOMES |_FOLDER |OTHERFOLDER |BIOME_NAME
How would I refer to BIOME_NAME? Would I call the file FOLDER/OTHER_FOLDER/BIOME_NAME.json? Because that does not seem to work
thanks a bunch :D