Open Nik-mmzd opened 2 years ago
Does this also happen with the release version?
Yes, I can confirm that this happens using the latest 1.18.2 release versions of iris, sodium, and antique atlas
According to #448 it also happens on forge
Still a problem on iris 1.4.3, sodium 0.4.1 build 15 & indium 1.0.7 when using shaders but not when disabling shaders.
Fixed in 99330bdf842502cbeac3e5b7d8ec18233cd7a970 thanks to @LangYueMc
Turns out, those patches don't resolve the issue properly.
I made a resource pack that kinda band-aid fixes this. The issue is with pixels with mixed transparency values overwriting other ones. This resource pack makes every pixel have 255 opacity. I think it works pretty well. I tested it with oculus on complementary.
Describe the bug Atlas rendering bug (see screenshots)
To Reproduce Compile for 1.18.1 from 37038a399ecac1d58bcc7164ef3d309e8636a2cb Install Sodium and Iris Enable shaders (e. g. BSL)
Expected behavior
Screenshots
Fabric version information:
Additional context When Iris is installed, but no shaders are enabled, all renders normally Sodium: 0.4.0-alpha5 (latest) Iris: 1.1.3 (latest)