AntoineCharton / Bepuphysics-Unity

A bridge for Bepuphysics and Unity
Apache License 2.0
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Mesh Collider #3

Open ants224 opened 4 years ago

ants224 commented 4 years ago

Hello - I have this running in the current 2020 beta and it looks great. Any chance you could implement a mesh collider for models? Or give me some hints on how I would do that myself? I have not worked with Bepu before so I'm a bit lost. Oh Also a terrain collider would be good too. :)

Thanks!

AntoineCharton commented 4 years ago

Hello! I will check if it doable this week-end. I think there is something in bepu for mesh colliders. If that's the case it's just about making a component.

For the terrain It might be easy to make it work but might be hard to have something optimized but I can check it and get back to you on this matter.

For the hints how to add features yourself it's mostly looking at the code itself https://github.com/bepu/bepuphysics2. Or asking on the forum https://forum.bepuentertainment.com/index.php?sid=ef99a7f93b595ff92e8bcd3fb59c2ddb

Cheers!

ants224 commented 4 years ago

Thank you for looking into this. I'm still trying to pick thru the details myself but theres a lot to learn. I just know Unity, so the threading stuff you are doing is all new to me too.

Thanks!

On Fri, Jun 19, 2020 at 12:28 PM Antoine Charton notifications@github.com wrote:

Hello! I will check if it doable this week-end. I think there is something in bepu for mesh colliders. If that's the case it's just about making a component.

For the terrain It might be easy to make it work but might be hard to have something optimized but I can check it and get back to you on this matter.

For the hints how to add features yourself it's mostly looking at the code itself https://github.com/bepu/bepuphysics2. Or asking on the forum https://forum.bepuentertainment.com/index.php?sid=ef99a7f93b595ff92e8bcd3fb59c2ddb

Cheers!

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