Open GoogleCodeExporter opened 9 years ago
Original comment by remy.bou...@gmail.com
on 9 Feb 2011 at 8:28
Any news on this? My game will be unplayeble without this improvement.
Original comment by shirkit
on 14 Sep 2011 at 1:20
Well if you're in a hurry, grab the pastebin code and use it. It works.
Original comment by remy.bou...@gmail.com
on 14 Sep 2011 at 2:53
I did that, but I'm contributing to the JME. I started the conversion to the
new camera API to make it more efficient. Sometimes it also doesn't stop before
the terrain, so it goes inside it a bit. When I'm done I'll post it back.
Original comment by shirkit
on 14 Sep 2011 at 9:57
This will take longer than I expected =\
The only problem now is that the camera is changing it's position when the
physics calculation are applied. I can't visualize where's the error. If
someone could gimme a hand here.
Original comment by shirkit
on 15 Sep 2011 at 1:58
Attachments:
You might want to post it in the forum.
Original comment by quazir...@gmail.com
on 15 Sep 2011 at 4:58
Oh sorry, I almost fixed it all. Now I'm trying to make it extends the
ChaseCamera and work correctly. Let's see if I have any luck, because some
methods of ChaseCamera I needed are private and not protected.
Original comment by shirkit
on 15 Sep 2011 at 5:56
Original comment by ShadowIs...@gmail.com
on 6 Sep 2012 at 5:35
I wrote my own camera like this before I found this issue. Just a tip: One
problem with the approach in Shirkits & the pastebin version that I found in my
implementation is that it still clips the terrain if the camera is in a valley.
I added ray tests in my version for the near frustum lower corners projected
into the world. It works for my use case (I can ignore ceilings and some other
things).
Original comment by jo...@zoom.nu
on 24 Sep 2012 at 5:37
any news on this?
Original comment by sebasoft
on 22 May 2013 at 2:05
Original issue reported on code.google.com by
remy.bou...@gmail.com
on 9 Feb 2011 at 8:27