Closed crispbitload closed 4 months ago
The RSA injector can dump public keys. You'll need to enable grab_keys
option.
Got it, thanks!
I was wondering, how do I get this fully running? I tried running it and launching the JP version, and I have not gotten any packets at all.
I obtained the server link via http://the-ghf-clan.de/pso2serverstatus.html
Did you add the IP replacement in the injector's config file?
I have added the IP replacement to the config (To account for the JP server)
Still no luck grabbing packets
That's not the config I'm talking about. I meant the config that you've set up during the key grabbing process.
I disabled the replace address option, ill add the links and re-enable it (If I need to replace them)
My apologies, also do I add the same link I added in the config for JP? or use different links?
Yes, you'll need to replace (and possibly add more fields) the IPs with the JP ones.
Got it, is there a file I can grab/place I can look to obtain the other links? Similar to unpacking the FPK file back on the vita version, would a similar file exist on the PC version?
I believe the addresses haven't changed, so you can use the vita FPK file.
Alright! I'll grab the links again and test once maintenance is over and report back.
Also, would using another proxy (ex. Router Proxy) cause a conflict?
I think no, but I'm not sure.
So I attempted to log in, and with the injected RSA key I keep receiving a "Server timed out" error. Even with link replacement, I receive this error. Launching the game without the injector does not cause the message to occur. (Also tested with and without the Ryuker proxy enabled via VPN)
In the proxy window do you see 'Got connection'?
I do not see the got connection message
Then I'm assuming that you didn't configure the injector correctly. Address definitions should be in the following format:
[[addresses]]
old = "<server ip>"
new = "<proxy ip>
That is most likely the reason...
Where would I get the proxy IP's? Would it be something local (like my home IP)? I never configured a proxy before, so excuse my inexperience.
It's the IP of the PC that you have the proxy open (in your case localhost
should work)
Still no luck, I even tried the IP addresses, which weirdly the config just reset itself after I did so.
Using the server links/IPs from http://the-ghf-clan.de/pso2serverstatus.html
The proxy should first say Got connection
when you load the ship selection screen. Since you say that you don't see that I'm assuming that the client connects to some different ship info server. Also, do the ship statuses show up? If so, then you'll probably need to use Wireshark to get the IPs (and hostnames from DNS packets). If they don't, then I going to ask you also use Wireshark to get the address that the client is trying to connect.
Sorry, I just don't use JP version.
On JP it shows the ships online, but it errors out with "Server timed out" after the SEGA ID screen.
It's fine, honestly I might use my alt account and grab packets on the Global version instead. Can I grab both English and Japanese item ID's using global? Along with that, would grabbing packets related to functions like using AC and gacha help?
lastly, would it be more preferred to grab packets on classic instead of NGS?
I believe that you can use global to grab both languages, it depends on the selected language in game. AC and trading packets would be very nice to have. Also, NGS sends different packets in a lot of cases, so classic packets are preferred.
Alright! Also does it matter what version of the game I am using? The Microsoft store version to be more specific (I also have the steam version, but don't have an alt account on steam)
EDIT: Also wanted to ask when grabbing packets, would it be ok to do multiple actions on the same capture or should I separate actions between different packets?
The version you use doesn't matter.
It's fine to to multiple action on the same capture as long as there is some identification as to what you were doing (a chat message would suffice)
I got the proxy running, however every time I run PSO2 with the proxy enabled, all the servers are stuck on maintenance.
This happens when I use my direct IP address of my PC (Via ethernet). Using localhost makes the proxy not run and game error out under error 240.
Configurations included
From the proxy window it seems that it can't connect to sega servers for some reason. The server is correct and I've checked that it is up.
If it helps, here is the file structures of both the proxy and injector (output) as well.
Can you check if you can connect to the server (using ncat for example) under different conditions (i.e. when running the game w/o injector or with it, running the proxy in the background)?
Alright, what command would I use on ncat to listen/record me testing connecting to the servers?
.\ncat.exe gs0100.westus2.cloudapp.azure.com 12180
Ok I feel stupid...
After changing the link back to gs0100.westus2.cloudapp.azure.com 12180 on the proxy, I no longer receive errors.
EDIT: Also something to add to documentation when relating to the injector is you need to run as administrator on windows
Compiled the proxy, but I can't seem to find a way/find a source to grab SEGAKey.blob.
Went to cyberkitsunes github as well for methods to grab the key, but it just states to ask in a IRC channel (which seems to be pretty dead at the moment)
(also looking for both keys for JP and US, if they are different)