Closed 980538137 closed 10 months ago
@utkucnay need your help here
Ok, seems there will no help. I'll look into this. Obviously such functionality need unit test.
Also I want to tell 2 things:
float2
instead of float3
in one not very important place, so there are no big deal.float
instead of float4
as it is now.I have plans to strip off 2D transforms. Will do this in next update very soon.
I solved this problem by removing the Parent and Parent2D components before destroying the ChildEntity, and then destroying the ChildEntity in another system running behind the ParentSystem2D
Would you mind to make a pull request?
This is only a modification at the business level. There is no problem at the NSpriteFounddation framework level.
I solved this problem by removing the Parent and Parent2D components before destroying the ChildEntity, and then destroying the ChildEntity in another system running behind the ParentSystem2D
Do you think this shouldn't be done automatically?
Add an Entity to the parent Entity, When I destroy the child Entity Program error,How Can i destroy the child entity from parent Entity
System.ArgumentException: The entity does not exist. This Exception was thrown from a job compiled with Burst, which has limited exception support. 0x00007ffde165c586 (e66c59c764169f741423df1c419b5a2) Unity.Entities.EntityComponentStore.AssertEntityHasComponent (at D:/work/client_Survivor/Library/PackageCache/com.unity.burst@1.8.7/.Runtime/Library/PackageCache/com.unity.entities@1.0.11/Unity.Entities/EntityComponentStoreDebug.cs:338) 0x00007ffde16aaed2 (e66c59c764169f741423df1c419b5a2) Unity.Entities.ComponentLookup.ExecuteInternal (at D:/work/client_Survivor/Library/PackageCache/com.unity.burst@1.8.7/.Runtime/Library/PackageCache/com.unity.entities@1.0.11/Unity.Entities/IJobChunk.cs:400)
0x00007ffde16a97f6 (e66c59c764169f741423df1c419b5a2) c6b5edfca1a757b312a8fd6185424bf0
0x00007ff643351ddc (Unity) ExecuteJob
0x00007ff643352144 (Unity) ExecuteJobCopyData
0x00007ff643352e5f (Unity) ForwardJobForEachToManaged
0x00007ff64334f02e (Unity) ujob_execute_job
0x00007ff64334e4e4 (Unity) lane_guts
0x00007ff643351044 (Unity) worker_thread_routine
0x00007ff643580507 (Unity) Thread::RunThreadWrapper
0x00007ffe510326ad (KERNEL32) BaseThreadInitThunk
0x00007ffe52b6aa68 (ntdll) RtlUserThreadStart
1<NSprites.LocalToWorld2D>.get_Item (at D:/work/client_Survivor/Library/PackageCache/com.unity.burst@1.8.7/.Runtime/Library/PackageCache/com.unity.entities@1.0.11/Unity.Entities/Iterators/ComponentLookup.cs:235) 0x00007ffde16a9d48 (e66c59c764169f741423df1c419b5a2) NSprites.LocalToWorldSystem2D.ComputeChildLocalToWorldJob.ChildLocalToWorldFromTransformMatrix (at D:/work/client_Survivor/Assets/NSprites-Foundation/Transform2D/Systems/LocalToWorldSystem.cs:98) 0x00007ffde16aa28c (e66c59c764169f741423df1c419b5a2) NSprites.LocalToWorldSystem2D.ComputeChildLocalToWorldJob.ChildLocalToWorldFromTransformMatrix (at D:/work/client_Survivor/Assets/NSprites-Foundation/Transform2D/Systems/LocalToWorldSystem.cs:103) 0x00007ffde16aa7e8 (e66c59c764169f741423df1c419b5a2) NSprites.LocalToWorldSystem2D.ComputeChildLocalToWorldJob.Execute (at D:/work/client_Survivor/Assets/NSprites-Foundation/Transform2D/Systems/LocalToWorldSystem.cs:122) 0x00007ffde16abc00 (e66c59c764169f741423df1c419b5a2) Unity.Entities.JobChunkExtensions.JobChunkProducer
1