Antoshidza / NSprites-Foundation

Basic assets for working with NSprites package
MIT License
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Runtime continuously flicker #18

Open SYRollingStone opened 4 months ago

SYRollingStone commented 4 months ago

Based on the project age-of-sprites-main, packaging it for Android to run on a mobile device, dynamically generating Sprite Animated Renderers during runtime causes the game objects in the scene to continuously flicker.

Here is a screen recording from the Android phone. https://github.com/Antoshidza/NSprites-Foundation/assets/11360212/2123dcc7-43bc-47d7-885f-2806b03cf716

Hero is the TestProject. TestProject.zip

Unity 2.23.3.0b10 ECS1.2

Antoshidza commented 4 months ago

What you mean dynamically generating Sprite Animated Renderers during runtime. What sprites on video dynamically generated?

What graphics API do you use in your android build and what android version devices uses?

SYRollingStone commented 4 months ago
  1. What sprites on video dynamically generated? image

image

The NewSoldierAuthoring script is solely for enabling the soldier to move upwards during gameplay, providing speed information.

  1. What graphics API do you use in your android build Universal RP 17.0.2. Vulkan1.1.0
  2. what android version devices uses? Android OS 9, API-28, Device: Redmi Note 7
Trueeeeee commented 1 month ago

same problem