Closed Antoshidza closed 1 year ago
It was common mistake caused by InstancedProperty
didn't bind ComputeBuffer
to MaterialPropertyBlock
in it's own constructor and only does this in Reallocation
method, so before 1st reallocation there was no data sent to GPU.
How to reproduce:
create only on gameobject in subscene withSpriteRendererAuthoring
all properties should be registered asEachUpdate