AnttiVainikka / TextAdventure

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Implement enemy generation in the labyrinth #11

Open AnttiVainikka opened 1 year ago

AnttiVainikka commented 1 year ago

-Teach the llm to generate a reasonable amount of enemies (1-5) and classify them on strength (weak/normal/elite) and class (spellcaster/warrior/rogue...) -Generate the enemies and their equipment (weapon, armour) descriptions. -Try to get the llm to generate more scary sounding monsters based on how deep the player is. -If there is an elite enemy, try to get the llm give a more detailed description since we probable want them to be more unique