-Have a range of numbers for stats for weak, normal and elite enemies/equipment and choose from them randomly
-Have different ranges depending on their class, warrior more health, spellcaster more magic and so on
-Multiply all these numbers based on how deep the player is in the labyrinth
-Make some skills for each class of various power levels. Then assign some power level -appropiate skills on the monsters
-You could try to use llm to generate skills but I doubt that would work well
-Call the battle function with all the combatants divided into player and enemy characters.
-Enable the player to loot the enemies equipment afterwards
-Making some unique very powerful equipment for elite enemies in deeper levels could be fun
-Have a range of numbers for stats for weak, normal and elite enemies/equipment and choose from them randomly -Have different ranges depending on their class, warrior more health, spellcaster more magic and so on -Multiply all these numbers based on how deep the player is in the labyrinth -Make some skills for each class of various power levels. Then assign some power level -appropiate skills on the monsters -You could try to use llm to generate skills but I doubt that would work well -Call the battle function with all the combatants divided into player and enemy characters. -Enable the player to loot the enemies equipment afterwards -Making some unique very powerful equipment for elite enemies in deeper levels could be fun