AnttiVainikka / TextAdventure

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Generator module and enemy type generation #18

Closed cs-szabolcs closed 1 year ago

cs-szabolcs commented 1 year ago

This can be used for any pregenerated content.

If the LLM fails to generate anything useful some predefined text is returned.

To make this work, you essentially need to define four "attributes" in separate files (see enemy_type as an example):