Implement the context generation for layouts. Based on the overall context (~=scenario) a certain number of layouts (levels/areas) should be generated. The layouts should contain some general circumstances that will be used to generate its scenes.
It should also contain its own general context and the endgoal (for example to kill a certain enemy), that will be used to generate the last scene.
Implement the context generation for layouts. Based on the overall context (~=scenario) a certain number of layouts (levels/areas) should be generated. The layouts should contain some general
circumstances
that will be used to generate its scenes. It should also contain its own general context and the endgoal (for example to kill a certain enemy), that will be used to generate the last scene.