Anttwo / SuGaR

[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
https://anttwo.github.io/sugar/
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mesh #10

Open Tiandishihua opened 11 months ago

Tiandishihua commented 11 months ago

Can you generate a mesh with a color texture?

Anttwo commented 11 months ago

Hello Tiandishihua,

Yes, we can generate traditional colored UV textures for our meshes.

We propose this functionality as it greatly helps visualization, edition or animation with traditional softwares like Blender: You will be free to import the meshes with colored UV textures in Blender, and edit, combine or animate your scenes.

Once you're done with editing in Blender, you will be able to switch back to Python and render your animations using the Gaussian Splatting rasterizer and the "Gaussian Textures" that we use in our hybrid representations (instead of the traditional color textures).

From 1:10 to the end of our presentation video (https://www.youtube.com/watch?v=MAkFyWfiBQo), we show examples of edition, composition and animation of meshes in Blender. All meshes are rendered in Blender with traditional color textures.

I hope my message provides the answers you need! If not, of course, feel free to ask additional questions.

Best!

mikebilly commented 11 months ago

when will the code be released? @Anttwo Your project is very incredible, really looking forward to it!