[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
The density regularization is the simplest one and works well with objects centered in the scene. The SDF provides a stronger regularization, especially in background regions.
What causes this phenomenon? Is this a theoretical result or a practical one?
README says that
The density regularization is the simplest one and works well with objects centered in the scene. The SDF provides a stronger regularization, especially in background regions.
What causes this phenomenon? Is this a theoretical result or a practical one?