Anttwo / SuGaR

[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
https://anttwo.github.io/sugar/
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BEST BEST BEST one (NOT one-of) so far (almost all technical directions), but still a few challanges. #47

Open yuedajiong opened 11 months ago

yuedajiong commented 11 months ago

prioritized (object static mesh):

  1. robust (the pose accuracy computed by COLMAP requirement is very high)
  2. quality (garbage point, connection, normals, ...)
  3. speed (2-hours level, goal is 10 minutes)
  4. vertex-face number (intermediate-state: 10-million-level, final mesh: 500K ; original mesh is just about 7k)
  5. better to have: the mask logic in algorithm native(GS and SuGaR parts) is necessary.

PS. another potential way: add-remove-move vertexes by gradients, and directly use nvdiffrast. (like GS operate gauss-points)

Anttwo commented 11 months ago

Hello @yuedajiong,

Thank you so much for you nice words! Indeed, these are very interesting ideas. Providing a mask functionality would be extremely useful for reconstructing synthetics scenes or scenes with texture-less background.

Concerning speed, as I explained in this issue, optimization takes 1h45\~1h50 only when you select the long refinement time option (which is the default setting). However, refinement only lasts a few minutes when using the short refinement time option. Please note that the short refinement is enough to provide a really good-looking hybrid representation in most cases. Currently, on average, the full optimization with short refinement takes 30\~35 min for coarse optimization and mesh extraction + a few additional minutes for short refinement. However, the code was built to be very modular, and splits all steps of the process into several scripts. As a consequence, we reload training data at the beginning of each step, which takes several minutes everytime. I think we can further reduce the optimization time just by avoiding such unnecessary reloading.

yuedajiong commented 11 months ago

for speed: 1) my GPU is titan-xp, very low-level. 2) better train policy. https://github.com/Anttwo/SuGaR/issues/14 (@Anttwo great-master, I think we can design a better and hpyer-parameters-less training-policy. not-only iteration, but also other necessary stat. data: loss-cure, point-number, gradients, ratio between your two optimization phases, ...) 3) my case, yes, 30 minitues are enough.