Anuken / Mindustry

The automation tower defense RTS
https://mindustrygame.github.io
GNU General Public License v3.0
22.8k stars 2.99k forks source link

environment sprites not rendered correctly when overriden with a texture pack #10187

Closed hortiSquash closed 1 month ago

hortiSquash commented 2 months ago

Platforms

Windows

Build

25254

Issue

the game doesnt pack correctly the atlas when using a texture pack that overrides the environment textures every time you disable and re-enable the mod, a different result happens (see images)

please note that this only happens when the textures are above a certain size

the larger the textures, the more intense are the bugs (at 2x the game resolution, it looks like everything works perfectly, but more and things start to break) since some sprites are still drawn correctly, this is not a rendering issue, i believe this is due to the Atlas?

i also think this might be related to the amount of large sprites in the mod, maybe with just a few sprites you wouldnt run into the bug (hypothesis, i didnt test that)

image image image image image image image

Steps to reproduce

just install the mod i linked and load any map (one that has multiple floor textures would obviously be better)

Mods used

hortiDefinition_x4.zip

Save file

No response

(Crash) logs

no crash, it runs perfectly

Submission

mahdoosh1 commented 2 months ago

i love glitches

hortiSquash commented 1 month ago

@Anuken the same issue is still present if i increase the environment resolution very slightly more than the test mod i provided

i dont understand why is that, because the blocks and units textures work perfectly, only the environment are bugged like this well anyway, thanks for fixing the 4x 🥳

Anuken commented 1 month ago

All environment regions must be on the same texture for technical reasons. 4k is the maximum safe size. I will not be increasing it further.