Anuken / Mindustry

The automation tower defense RTS
https://mindustrygame.github.io
GNU General Public License v3.0
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Mindustry has crashed. How unfortunate. #8114

Closed VETARUK closed 1 year ago

VETARUK commented 1 year ago

Version: steam build 140.4 OS: Windows 10 x32 (x86) Java Version: 1.8.0_151-1-ojdkbuild Runtime Available Memory: 622mb Cores: 4 Mods: none (vanilla)

arc.util.ArcRuntimeException: arc.util.ArcRuntimeException: Couldn't load dependencies of asset: sprites/sprites.png at arc.assets.AssetManager.handleTaskError(AssetManager.java:669) at arc.assets.AssetManager.update(AssetManager.java:441) at arc.assets.AssetManager.update(AssetManager.java:464) at mindustry.ClientLauncher.update(ClientLauncher.java:208) at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:204) at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:192) at arc.backend.sdl.SdlApplication.(SdlApplication.java:54) at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:39) Caused by: arc.util.ArcRuntimeException: Couldn't load dependencies of asset: sprites/sprites.png at arc.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:104) at arc.assets.AssetLoadingTask.update(AssetLoadingTask.java:73) at arc.assets.AssetManager.updateTask(AssetManager.java:590) at arc.assets.AssetManager.update(AssetManager.java:439) ... 6 more Caused by: java.util.concurrent.ExecutionException: arc.util.ArcRuntimeException: Error loading pixmap from image data: Out of memory (sprites/sprites.png) at java.util.concurrent.FutureTask.report(FutureTask.java:122) at java.util.concurrent.FutureTask.get(FutureTask.java:192) at arc.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:102) ... 9 more Caused by: arc.util.ArcRuntimeException: Error loading pixmap from image data: Out of memory (sprites/sprites.png) at arc.graphics.Pixmap.load(Pixmap.java:734) at arc.graphics.Pixmap.(Pixmap.java:74) at arc.graphics.TextureData.load(TextureData.java:75) at arc.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35) at arc.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:16) at arc.assets.AssetLoadingTask.call(AssetLoadingTask.java:52) at arc.assets.AssetLoadingTask.call(AssetLoadingTask.java:16) at java.util.concurrent.FutureTask.run(FutureTask.java:266) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) at java.lang.Thread.run(Thread.java:748)

Kieaer commented 1 year ago

https://github.com/Anuken/Mindustry/issues/8099#issuecomment-1368140248