Platform: The type of device you were playing on - Windows
Build: The build number under the title in the main menu- Build 142
Issue: Explain your issue in detail. Mindustry randomly crashes on random on any gamemode. It happens entirely on random, and when it happens, the game freezes, and after around 30 seconds the music cuts out.
Steps to reproduce: I have no clue, but it seems it often happens on water, but not always.
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
(Crash) logs: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.
Platform: The type of device you were playing on - Windows Build: The build number under the title in the main menu- Build 142
Issue: Explain your issue in detail. Mindustry randomly crashes on random on any gamemode. It happens entirely on random, and when it happens, the game freezes, and after around 30 seconds the music cuts out.
Steps to reproduce: I have no clue, but it seems it often happens on water, but not always.
Link(s) to mod(s) used: https://github.com/ereHyddeS/NeonNights_v7, https://github.com/mindustry-antigrief Save file: All of them, saves.zip
If you remove the line above without reading it properly and understanding what it means, I will reap your soul. Even if you're playing on someone's server, you can still save the game to a slot.
(Crash) logs: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.
last log: [I] [GL] Version: OpenGL 4.3.0 / Intel / Intel(R) HD Graphics 4400 [I] [GL] Max texture size: 16384 [I] [GL] Using OpenGL 2 context. [I] [JAVA] Version: 16.0.1 [I] [RAM] Available: 1.4 GB [I] [CLIENT] Version: 311ece2, Feb. 23, 2023 Unstable [W] Shader shaders/mesh.vert | shaders/planet.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[W] Shader shaders/default.vert | shaders/blockbuild.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:12: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/shield.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:15: '' : #version directive missing
[W] Shader shaders/default.vert | shaders/fog.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:13: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/buildbeam.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:12: '' : #version directive missing
[W] Shader shaders/default.vert | shaders/unitbuild.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[W] Shader shaders/default.vert | shaders/unitarmor.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[W] Shader shaders/default.vert | shaders/darkness.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:12: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/light.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:11: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/water.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:12: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/arkycite.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:19: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/mud.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:14: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/tar.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:14: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/slag.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:17: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/cryofluid.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:17: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/space.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:14: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/caustics.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:14: '' : #version directive missing
[W] Shader shaders/planet.vert | shaders/planet.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[W] Shader shaders/clouds.vert | shaders/planet.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[W] Shader shaders/planetgrid.vert | shaders/planetgrid.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:11: '' : #version directive missing
[W] Shader shaders/atmosphere.vert | shaders/atmosphere.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:11: '' : #version directive missing
[W] Shader shaders/unlit.vert | shaders/planet.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[W] Shader shaders/screenspace.vert | shaders/screenspace.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[I] [Mindustry] Version: 142 [I] Loaded mod 'schematics-pack' in 7.7781ms [I] Loaded mod 'NeonNights 2' in 18.9524ms [I] [schematics-pack/main.js]: SCHEMATICS-PACK Settings contains settingsKey: 'scheme-pack-v' [I] [schematics-pack/main.js]: SCHEMATICS-PACK previous version:1, current version:1 [I] [schematics-pack/main.js]: SCHEMATICS-PACK loaded 0 deleted schematics [I] Time to initialize modded scripts: 1498.6268 [W] No icon found for glyph: (59443) [W] The icon stuff took 192.3064 [I] Total time to load: 26570ms [W] Shader bloomshaders/screenspace.vert | bloomshaders/bloom.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[W] Shader bloomshaders/screenspace.vert | bloomshaders/threshold.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[W] Shader bloomshaders/blurspace.vert | bloomshaders/gaussian.frag: Vertex shader WARNING: 0:8: '' : #version directive missing
Fragment shader: WARNING: 0:11: '' : #version directive missing
[W] Shader shaders/cubemap.vert | shaders/cubemap.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:11: '' : #version directive missing
[W] Shader bloomshaders/screenspace.vert | bloomshaders/alpha_bloom.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:10: '' : #version directive missing
[W] Shader bloomshaders/screenspace.vert | bloomshaders/alpha_threshold.frag: Vertex shader WARNING: 0:7: '' : #version directive missing
Fragment shader: WARNING: 0:11: '' : #version directive missing
[W] Shader bloomshaders/blurspace.vert | bloomshaders/alpha_gaussian.frag: Vertex shader WARNING: 0:8: '' : #version directive missing
Fragment shader: WARNING: 0:11: '' : #version directive missing
[I] Fetching community servers at https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v7.json [I] Initialized Discord rich presence. [I] Fetched 42 community servers.
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