Closed rekokoro closed 1 year ago
Are you sure about crashlog?
crash-report-01_01_2023_18_46_42.txt
Ohno, the game has crashed. Report this at: https://discord.gg/yp9ZW7j
Copy paste the report below when reporting:
```java
Version: release build 140.4
(Foo's Client Version: f67e6ce, Dec. 20, 2022 Unstable)
Source: mindustry-antigrief/mindustry-client-v7-builds
OS: Windows 11 x32 (x86)
Java Version: 1.8.0_341
Runtime Available Memory: 247mb
Cores: 8
Mods: bridging:v1.1.10, sakura-japanese-mod:2.3, extra-logging:1.5.5, scheme-size:2.6.1
arc.util.ArcRuntimeException: arc.util.ArcRuntimeException: Couldn't load dependencies of asset: Vars
....
This crash log is long time ago and for Foo client 140, not vanila 145
That's the list of all crash logs from export, Newest are at the bottom.
Last week I saw someone on my server compromising map save files with a world processor.
Thought it was just a bug, but with this issue, I presume it's a critical bug that can be reproduced.
Cleared old logs and some admin stuff
New crash from 7/16
Error log:
[I] Received world data: 183906 bytes.
[I] Disconnecting.
[E] java.lang.RuntimeException: java.io.IOException: Could not skip bytes. Expected length: 30062; Actual length: 10045
at mindustry.net.NetworkIO.loadWorld(NetworkIO.java:86)
at mindustry.core.NetClient.lambda$new$6(NetClient.java:165)
at mindustry.net.Net.handleClientReceived(Net.java:293)
at mindustry.net.Net.handleClientReceived(Net.java:285)
at mindustry.net.ArcNetProvider$1.lambda$received$2(ArcNetProvider.java:83)
at arc.util.TaskQueue.run(TaskQueue.java:17)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:195)
at arc.backend.sdl.SdlApplication.<init>(SdlApplication.java:54)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:57)
Caused by: java.io.IOException: Could not skip bytes. Expected length: 30062; Actual length: 10045
at mindustry.io.SaveFileReader.skipChunk(SaveFileReader.java:177)
at mindustry.io.SaveVersion.readMap(SaveVersion.java:315)
at mindustry.net.NetworkIO.loadWorld(NetworkIO.java:82)
... 8 more```
- Just like last time, there is very little I can do with this information. Unless you can identify specific actions that corrupt the map, I can't help.
I've found it. Map utilizes legacy-mech-pad for some logic (it's a 1x1 block ingame) and if placed it instantly swapes with air via logic. But there's a specific case when those blocks don't dissappear and placing two of them or more on map results in crash.
I've made a map to demonstrate it. bug4.zip
Load the map, place map, save the map -> pad dissapears Load the map, place 2 mech pad, save the map -> map's corrupted On server even single placed pad are cause array out of bounds error
I've found it. Map utilizes legacy-mech-pad for some logic
Do not do this. These are internal blocks and are never to be used!
The fix here is to prevent logic from accessing legacy blocks.
Platforms
Windows
Build
145.1
Issue
Continuation of #8767
Map continues to crash with error EOFException. After crashing map becomes corrupted so I can't figure out what exactly on map causes the crash. Server isn't an issue here as it running safe and sound.
Steps to reproduce
Open the map and on some point it starting to throw up EOF exception or Tiles array index overflow.
Map uses around 60 world processors so the issue can be caused from one of them.
I've attached original map and crashed map for comparation.
Mods used
No response
Save file
original.zip error.zip error7_16.zip
(Crash) logs
crashfile.txt
Submission