Closed XxsuperdeadlysniperxX closed 11 months ago
Encountered a issue where when you try to make pulsars pathfind to a let's say repair point instead of going to it they stop
Units can't pathfind onto solid objects. Not a bug.
Encountered a issue where when you try to make pulsars pathfind to a let's say repair point instead of going to it they stop
Units can't pathfind onto solid objects. Not a bug.
It would certainly be a good feature if units would instead pathfind to be as close to the goal as possible if the goal is on a solid object, though that might not be as fast
You may have chosen the wrong file for your video
Yeah whoops
Platforms
Android
Build
V146
Issue
Encountered a issue where when you try to make pulsars pathfind to a let's say repair point instead of going to it they stop and when it's removed they finally end up going to it I have no idea if it's the unit itself or the pathfind option in ucontrol but one of them is the issue and it has a false positive when I do remove it (if your confused i will attach a video demonstrating the bug
https://github.com/Anuken/Mindustry/assets/63037076/9f8fe314-b6d8-400b-8d82-8cf9f462ab03
Steps to reproduce
1 bind to pulsars
2 make them pathfind to something
3 place down the objective building
4 observe their behavior and look at the var in the logic once you have broken the objective
Mods used
None used
Save file
bug report.zip
(Crash) logs
No response
Submission