Anuken / Mindustry

The automation tower defense RTS
https://mindustrygame.github.io
GNU General Public License v3.0
22.55k stars 2.95k forks source link

Pathfind is broky #9284

Closed XxsuperdeadlysniperxX closed 11 months ago

XxsuperdeadlysniperxX commented 11 months ago

Platforms

Android

Build

V146

Issue

Encountered a issue where when you try to make pulsars pathfind to a let's say repair point instead of going to it they stop and when it's removed they finally end up going to it I have no idea if it's the unit itself or the pathfind option in ucontrol but one of them is the issue and it has a false positive when I do remove it (if your confused i will attach a video demonstrating the bug

https://github.com/Anuken/Mindustry/assets/63037076/9f8fe314-b6d8-400b-8d82-8cf9f462ab03

Steps to reproduce

1 bind to pulsars

2 make them pathfind to something

3 place down the objective building

4 observe their behavior and look at the var in the logic once you have broken the objective

Mods used

None used

Save file

bug report.zip

(Crash) logs

No response

Submission

Anuken commented 11 months ago

Encountered a issue where when you try to make pulsars pathfind to a let's say repair point instead of going to it they stop

Units can't pathfind onto solid objects. Not a bug.

Bottinator22 commented 11 months ago

Encountered a issue where when you try to make pulsars pathfind to a let's say repair point instead of going to it they stop

Units can't pathfind onto solid objects. Not a bug.

It would certainly be a good feature if units would instead pathfind to be as close to the goal as possible if the goal is on a solid object, though that might not be as fast

Bottinator22 commented 11 months ago

You may have chosen the wrong file for your video

XxsuperdeadlysniperxX commented 11 months ago

Yeah whoops