AnyRPG / AnyRPGCore

Open source Role Playing Game engine for Unity 3D written in C#.
https://www.anyrpg.org
MIT License
778 stars 102 forks source link

Cannot convert blend file to fbx in unity #71

Closed nigelmerle closed 2 years ago

nigelmerle commented 2 years ago

There is a technical bug in unity where unity cannot convert the dragon blend file to fbx. I had blender 3.0 and i was forced to install blender version 2.80. Now unity is converting the blend file. The people need to be aware of it or else the dragon mount appear invisible in game

michaelday008 commented 2 years ago

Thanks for filing this report. I'll see about exporting the dragon to an FBX so it's not dependent on blender. From the looks of it, there are 4 total blend files I should export to FBX: dragon-2_80.blend medieval_tools.blend medieval_weapon_pack.blend rope_fence.blend

michaelday008 commented 2 years ago

The dragon in the git project has been replaced with an FBX, so blender should no longer be required to properly import it.

All blend files in the Engine (that gets exported to the Unity package) have also been replaced with FBX files.

The prefabs that referenced the meshes in the blend files have also been updated so the changes should be transparent to end users when the AnyRPG 0.13a Unity package is released. The only exception to this is the rope fence. The default scale and position of the rope fence has been adjusted to a scale of 1, instead of 0.25, so any rope fences may need to be repositioned in scenes