Anyuryl / Minecraft-Terrain-Endless-World

MIT License
0 stars 0 forks source link

Can this work for Godot 4+ multiplayer open-world chunk system? #1

Open WithinAmnesia opened 6 months ago

WithinAmnesia commented 6 months ago

I am doing a from scratch build now for the multiplayer chunk system. What should I do for the server and the data and chunk storage? I have a few leads and some more thoughts and resources can be found here: https://github.com/WithinAmnesia/ARPG/discussions/16 <Start fresh thread. https://github.com/WithinAmnesia/ARPG/discussions/15 <Previous start thread. It was suggested I build a from scratch Multiplayer seamless chunk system that eventually be put together where it can handle 2K-16K+ players on the same server. What should be done for a web deployment to also run on a browser? I was suggested to try and do a chunk storage system similar to Minecraft or Terraria where each chunk is stored individually and accessed by the server in communication with the player clients. What should be done to solve this chunk puzzle? All feedback is welcome.

joshua137k commented 6 months ago

Firstly, this project was abandoned when trying to save data, it only attempts to save the world seed and the changes made by the players.

WithinAmnesia commented 6 months ago

Thats okay. I'm looking for how to save multiplayer chunk data now any suggestions / examples?