Open EvgeneKuklin opened 1 year ago
confirmed, it seems to be related to animation_handly.py
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I found COATOOLS2_OT_AddKeyframe at L46-L207 in animation_handly.py
and it looks to be used in Object Property of coa_tools2.
using "add keyframe" button, it stored correctly in the animation collection no matter I change anim_collection_index.
therefore it is likely in the specifications of coa_tools, but i think it is not user-friendly feature for being lost all keyframes due not to pushing the button when we edit animation collections
I think there might be a related problem: Animation lenght is also resets to default 250 frames in similar scenarios except when we set it in coa's ui
yeah. Not only this problem, but we have seen some problems with this addon where data edited without going through operators functionality is not saved.
Anyway, possible solution to this issue is:
Describe the bug Some actions in the addon's UI deletes animation keyframes of sprite objects
Video YouTube video
To Reproduce Steps to reproduce the behavior:
Expected behavior I expect that sprite's keyframes will be on their places
Desktop (please complete the following information):
Additional context I think the bug is critical: not only it's not allowing to use direct animation of sprites but also could delete person's hard work without notice Also I cant finish Json export logic without working sprite animations