Recently I've been trying Apollo's lidar perception module with LGSVL simulator.
I've encountered the following case:
when there is no random-shape obstacle added, the lidar perception works fine. (recording by cyber_recorder)
when a random-shape obstacle added in front, the number of obstacles detected seemed to be messed up. (recording by cyber_recorder)
Here's a screenshot when one vehicle is detected correctly.
Here's a screenshot when two vehicles are detected correctly.
Here's one vehicle plus one random-shape obstacle, detected normally.
But when the second vehicle is spawned, without changing the rest,
the lidar perception produces 5 obstacles in the result, which by right should be 3 obstacles.
Two additional "ghost" obstacles appeared, where one is directly below the Apollo car and the other one behind the random-shape obstacle.
Issue
Hi team,
Recently I've been trying Apollo's lidar perception module with LGSVL simulator. I've encountered the following case:
Here's a screenshot when one vehicle is detected correctly.
Here's a screenshot when two vehicles are detected correctly.
Here's one vehicle plus one random-shape obstacle, detected normally.
But when the second vehicle is spawned, without changing the rest, the lidar perception produces 5 obstacles in the result, which by right should be 3 obstacles.
Two additional "ghost" obstacles appeared, where one is directly below the Apollo car and the other one behind the random-shape obstacle.
Steps to reproduce
pre6
branch.boostrap_lgsvl.sh
Mkz Lgsvl
Lincoln2017MKZ LGSVL
Borregas Ave
xxx.rec
cyber_recorder play -l -f xxx.rec
Configurations
Below is my dag file for lidar perception:
Please let me know if any other resources are needed to verify this. Thanks.