Closed SettingDust closed 8 months ago
Guaranteed elements in jigsaw structures is a part of Lithostitched 1.1, information on how it works is on the wiki here.
A bit confused. How can I make it work with the worldgen_modifier
injected element?
It's not a part of template pools, it's baked into the lithostitched:jigsaw
structure type. It's not quite the same thing, but it was by far the easiest way to implement it.
Alr. I have two points.
Jigsaw Block
between start pool and current pool?min_depth
controls how many jigsaw connections away the element must be from the starting element at a minimum. For example, a min_depth
of 5 means that there must be at least 5 jigsaw pieces between the start piece and the guaranteed piece. In my imagination. I can't limit the generated guaranteed piece amount with this option.
Larger min_depth
should make it less
Ohh, do you mean to have something that says "generate this piece up to x number of times"?
Ohh, do you mean to have something that says "generate this piece up to x number of times"?
ya XD Just like https://modrinth.com/mod/structure-pool-api
If you are going to include it as a feature I will contribute. Or I will create a standalone mod for that
Since you assigned yourself. Should I contribute or wait for you?
I've gotten it mostly implemented, just need to fix a few... minor issues. It'll be in Lithostitched 1.1.3.
Added in Lithostitched v1.1.3, details on the pool element type are here: https://github.com/Apollounknowndev/lithostitched/wiki/Structure-Utilities#limited
Awesome!
limit
can make the elements spawn limited times instead of only weightedI'm willing to contribute but not sure if it is out of the scope of this mod
A standalone mod that can limit any element in any pool that is data-driven may be better.