With increased terrain scaling, the deep dark biome is very big, extending up to y levels as high as 300, which makes spelunking under mountains (i.e. reaching an ancient city) much more difficult. Some change that can "squeeze" the biome back downward to prevent it from going past a level of ~50 would be great to have.
Also, high altitude caves lack most of their features, including glow lichen, dirt, and andesite/diorite/granite.
I'm wondering if these functions for their distribution levels could be expanded to allow them to fill the caves in high areas.
With increased terrain scaling, the deep dark biome is very big, extending up to y levels as high as 300, which makes spelunking under mountains (i.e. reaching an ancient city) much more difficult. Some change that can "squeeze" the biome back downward to prevent it from going past a level of ~50 would be great to have.![not so deep dark](https://github.com/Apollounknowndev/tectonic/assets/145732023/d3a5ad5c-3c4f-4770-af41-77b4f72ba849)
Also, high altitude caves lack most of their features, including glow lichen, dirt, and andesite/diorite/granite.
I'm wondering if these functions for their distribution levels could be expanded to allow them to fill the caves in high areas.
![image](https://github.com/Apollounknowndev/tectonic/assets/145732023/0467379c-134e-403f-84df-7340fd0282e8)