Open mike23564 opened 1 month ago
Mountains can rarely go above y320 without other config changes, but if you want to see it more often you'll need to fiddle around with the terrain_scale
config option. I've found 1.8 to be a good value here.
Ok cool, thank you, and I assume I should bump the horizontal mountain scale up the same amount as well right?
Or does the horizontal scaling more so act like a percentage? Like would the .25 scale for the horizontal be a set slope angle for mountains?
terrain_scale
is a flat multiplier of terrain height. Set it to 2, terrain height relative to sea level doubles.horizontal_mountain_scaling
scales mountains horizontally. Halving it will make mountains 2x as wide, 2x more gradual slopes and 2x as far away from each other.Ah I see, ok, thanks a lot
This is just a question but when increased height is enabled, do I have to change the other wold height configs to get mountains to generate up to y640 or do they do such naturally?