AppLovin / AppLovin-MAX-SDK-Android

Other
210 stars 95 forks source link

Native ads not working with Test mode when AdMob is selected #211

Open appetizermonster opened 2 years ago

appetizermonster commented 2 years ago

When I set the test network to AdMob in Test Mode settings in the AppLovin dashboard, It looks like AppLovin SDK uses the AdMob's test ad unit "ca-app-pub-3940256099942544/1044960115" for native ads. (video native ad) However, AdMob always returns "No fill" on the ad unit for no reason. So I can't test AdMob native ads with Test mode. 😞

Does this problem only occur to me?

santoshbagadi commented 2 years ago

Hi @appetizermonster , could you please send us logs with verbose logs enabled for our SDK so we can investigate further.

I'm not able to reproduce the issue locally.

appetizermonster commented 2 years ago

@santoshbagadi Here's the full log: https://gist.github.com/appetizermonster/1745358e796d477289f6174e2329a0ed

Currently, AppLovin SDK uses the AdMob's Native Advanced Video test ad unit ca-app-pub-3940256099942544/1044960115 and it's not working on my device. (South Korea, Korean language)

I personally confirmed that AdMob's other Native Advanced test ad unit ca-app-pub-3940256099942544/2247696110 is working.

AdMob's test ad unit list: https://developers.google.com/admob/android/test-ads

santoshbagadi commented 2 years ago

Thank you @appetizermonster , we are looking into switching the ad unit, we'll update here when we made the change.

ghost commented 2 years ago

Thank you @appetizermonster , we are looking into switching the ad unit, we'll update here when we made the change.

Please make sure that applovin max has a support for using on godot game engine.