Open appetizermonster opened 2 years ago
Hi @appetizermonster , could you please send us logs with verbose logs enabled for our SDK so we can investigate further.
I'm not able to reproduce the issue locally.
@santoshbagadi Here's the full log: https://gist.github.com/appetizermonster/1745358e796d477289f6174e2329a0ed
Currently, AppLovin SDK uses the AdMob's Native Advanced Video test ad unit ca-app-pub-3940256099942544/1044960115
and it's not working on my device. (South Korea, Korean language)
I personally confirmed that AdMob's other Native Advanced test ad unit ca-app-pub-3940256099942544/2247696110
is working.
AdMob's test ad unit list: https://developers.google.com/admob/android/test-ads
Thank you @appetizermonster , we are looking into switching the ad unit, we'll update here when we made the change.
Thank you @appetizermonster , we are looking into switching the ad unit, we'll update here when we made the change.
Please make sure that applovin max has a support for using on godot game engine.
When I set the test network to AdMob in Test Mode settings in the AppLovin dashboard, It looks like AppLovin SDK uses the AdMob's test ad unit "ca-app-pub-3940256099942544/1044960115" for native ads. (video native ad) However, AdMob always returns "No fill" on the ad unit for no reason. So I can't test AdMob native ads with Test mode. 😞
Does this problem only occur to me?