Open GTaps opened 2 months ago
Can you provide the podfile of the iOS project? Please also verify that you have properly integrated the MAX SDK: https://developers.applovin.com/en/max/unity/overview/integration/ and have added all of the adapters correctly: https://developers.applovin.com/en/max/unity/preparing-mediated-networks?androidnetworks=843%2C632&iosnetworks=352%2C859
Can you provide the podfile of the iOS project? Please also verify that you have properly integrated the MAX SDK: https://developers.applovin.com/en/max/unity/overview/integration/ and have added all of the adapters correctly: https://developers.applovin.com/en/max/unity/preparing-mediated-networks?androidnetworks=843%2C632&iosnetworks=352%2C859
Here is the podfile, and yes everything have been implemented properly, all adopters and SDk etc.
@GTaps - Thank you for providing that information. I could not recreate the issue in my test app with the same SDK and Adapter versions as in your podfile.
In Unity, please navigate to Assets > External Dependency Manager > iOS Resolver > Settings and unclick the Add use_frameworks! to Podfile
to see if that fixes your issue. If it does not, can you also ensure that the AppLovinSDK.xcframework
is in the Frameworks, Libraries, and Embedded Content section of Xcode and that it is set to "Embed & Sign".
If these two solutions do not help, can you provide what is specifically causing the linker error? It should point to some file names to help us identify the issue.
@GTaps - Thank you for providing that information. I could not recreate the issue in my test app with the same SDK and Adapter versions as in your podfile.
In Unity, please navigate to Assets > External Dependency Manager > iOS Resolver > Settings and unclick the
Add use_frameworks! to Podfile
to see if that fixes your issue. If it does not, can you also ensure that theAppLovinSDK.xcframework
is in the Frameworks, Libraries, and Embedded Content section of Xcode and that it is set to "Embed & Sign".If these two solutions do not help, can you provide what is specifically causing the linker error? It should point to some file names to help us identify the issue.
Sure will do it , and get back to you soon.
MAX SDK Version
12.6.1
Device/Platform Info
IOS
Current Behavior
i am using unity 2021.3.28f1. Max SDK : 12.6.1 Adpters Added : Chart Boost, Admob, Facebook,iron source, mintegral, unity When i try to hit the build, with Bitcode Enable No, Gives error as follows : Undefined symbols: Linker command failed with exit code 1 (use -v to see invocation)
Expected Behavior
This should generate build and install in Ipad device.
How to Reproduce
Import 12.6.1 version, Add the networks , Adpters Added : Chart Boost, Admob, Facebook,iron source, mintegral, unity. Cretae Xcode Build from unity , and try to install build in IOS device with workspace.
Reproducible in the demo app?
Not Tested
Additional Info