Closed GHvolkovvadim94 closed 1 month ago
@GHvolkovvadim94 - I assume you are using our Unity Plugin? If so, we will be releasing a new plugin over the weekend, which would hopefully fix the issue.
@thomasmso Yes, that's right. I will be glad to test it and leave feedback.
@thomasmso Greetings! Do you have any updates on this problem?
@GHvolkovvadim94 we'll include the fix in the upcoming release. In the mean time you can apply the fix by updating this line: UILayoutGuide *layoutGuide = superview.safeAreaLayoutGuide;
in Assets/MaxSdk/AppLovin/Plugins/iOS/MAUnityAdManager.m
file to
UILayoutGuide *layoutGuide = KEY_WINDOW.safeAreaLayoutGuide;
@santoshbagadi Hi. This fix returns the banner to the correct position if it has been changed. The position is returned after the banner content is closed and this transition is still noticeable. That is, it is noticeable how he jumps. It's much better than it was, but it still seems like an unfinished solution.
@GHvolkovvadim94 unfortunately the main issue is with how Unity player view controller and how it presents other view controllers: https://forum.unity.com/threads/unity-safearea-is-inconsistent-between-different-starting-rotations.1173764/
So, we won't really be able to fully fix the banner jumping, since the underlying safe area itself is changing.
MAX SDK Version
12.3.1
Device/Platform Info
iOS devices with notch or dynamic island (>iPhone X...)
Current Behavior
There is no problem on iPhones lower than iphone X, or Android devices The problem relates to the banners located in the upper left corner. Some banners change their position after clicking on them. They bounce about the height of another banner down.Sometimes the banner can return to its original position on its own.
Expected Behavior
The banner should not change its position when opening a placement.
How to Reproduce
The banner should be in the upper left corner.
Additional Info
No response