Closed PaXLiCh closed 2 years ago
Hi @PaXLiCh , the latest Facebook Audience Network SDK (6.9.0+) requires Xcode 13 to build apps. Please update to the latest Xcode to fix the issue (https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/94).
we already using xcode 13.2.1 on latest macos. you closed issue too early.
The latest FB SDK also depends on a bunch of Swift libraries and they are not being pulled in correctly. For FB, it is generally added by the FB Unity plugin which is recommended to be imported in our docs.
But, we also have a way to automatically add Swift support to a project. Could you try updating the SwiftLanguageNetworks
in MaxPostProcessBuildiOS.cs
file as follows and see if that fixes the issue.
private static readonly List<string> SwiftLanguageNetworks = new List<string>
{
"Facebook",
"MoPub"
};
We already using facebook unity sdk 11. However, edited MaxPostProcessBuildiOS.cs at least solves the problem with the assembly, we are still checking the functionality with the new version of the adapter.
properly tested now. it works.
@PaXLiCh - We released it in an official release v5.0.0 fyi.
Updated to latest AppLovin integration plugin Unity 2020.3 Xcode 13.2.1 on latest macos. ApplovinMediationFacebookAdapter updated to 6.9.0.1 or later to 6.9.0.2 and during archiving we getting errors:
To fix this we just reverting in dependencies.xml for this adapter pod version to 6.6.0.2