Closed dantasulisses closed 2 years ago
@dantasulisses - Thanks for raising the issue, could you provide the exception message as well?
Sorry @thomasmso , but I wasn't able to retrieve any more information about the error. Only this one, which is the error reported at Google Play Android Vitals
@dantasulisses - Could you send us any more info? What is the app, and what version were you on previously that did not have this crash?
Encountered the same problem and looked forward to solving it
@majunfei - Could you send us any more info? Like the full exception message?
Sure @thomasmso , some extra information:
Besides that, I still wasn't able to get any extra information or exception message
What about the exception name?
Sure @thomasmso , I have these two very similar error names: Error: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException:
at java.util.ArrayList.add (ArrayList.java:468)
at org.json.JSONArray.put (JSONArray.java:185)
at com.applovin.impl.mediation.c.c.a (Unknown Source:102)
at com.applovin.impl.sdk.e.i.b (Unknown Source:171)
at com.applovin.impl.sdk.e.i.run (Unknown Source:46)
at java.util.concurrent.ThreadPoolExecutor.processTask (ThreadPoolExecutor.java:1187)
at java.util.concurrent.ThreadPoolExecutor.runWorker (ThreadPoolExecutor.java:1152)
at java.util.concurrent.ThreadPoolExecutor$Worker.run (ThreadPoolExecutor.java:641)
at java.lang.Thread.run (Thread.java:784)
And this one: Error: java.lang.Error
at java.util.ArrayList.add (ArrayList.java:468)
at org.json.JSONArray.put (JSONArray.java:185)
at com.applovin.impl.mediation.c.c.a (Unknown Source:102)
at com.applovin.impl.sdk.e.i.b (Unknown Source:171)
at com.applovin.impl.sdk.e.i.run (Unknown Source:46)
at java.util.concurrent.ThreadPoolExecutor.runWorker (ThreadPoolExecutor.java:1162)
at java.util.concurrent.ThreadPoolExecutor$Worker.run (ThreadPoolExecutor.java:636)
at java.lang.Thread.run (Thread.java:764)
I would like to have any more info, but this is all that Google Play / Firebase is showing us
Very helpful, appreciate it. You can expect a fixed SDK by Sunday.
We just released v11.2.0 which fixes these crashes.
Hello, after updating and releasing our game with the Unity App Lovin MAX version 5.1.2 we are seeing a raise in the following Crash, reported in GooglePlay Vitals and in Firebase Crashlytics:
We are not able to reproduce this locally on our devices, but it is happening quite often in the production release. Is there any known fix?