AppLovin / AppLovin-MAX-Unity-Plugin

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Plugin not recognized by visual studio #273

Open MaximoCorrea1 opened 1 year ago

MaximoCorrea1 commented 1 year ago

I imported the MaxSdk plugin into my Unity project (21.3.15f1) , but it doesn't recognize the references in Visual Studio. I've already tried importing again (didnt work), and I've also tried importing the SDK into a blank project and that time it worked. Any idea how to solve this?

santoshbagadi commented 1 year ago

Do you see any compile errors in Unity console? You may have to clear all cache and re-launch Unity.

MaximoCorrea1 commented 1 year ago

thanks for the quick response, still not working. This error appears on console: Assembly 'Assets/ExternalDependencyManager/Editor/1.2.174/Google.IOSResolver.dll' will not be loaded due to errors: Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform? Reference validation can be disabled in the Plugin Inspector.

santoshbagadi commented 1 year ago

It seems like the iOS Build support modules required by External Dependency Manager are missing from your Unity installation. You may have to re-download iOS build support modules or clear package cache and see if that helps fix the issue.

MaximoCorrea1 commented 1 year ago

still not working :/ . When i imported the sdk to the blank project, i got the same error but it worked fine anyways