AppLovin / AppLovin-MAX-Unity-Plugin

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Build Gradle Errors #329

Open bedirhanblt54 opened 4 months ago

bedirhanblt54 commented 4 months ago

MAX Plugin Version

6.1.2

Unity Version

2020.3.34f1

Device/Platform Info

Android

Current Behavior

I integrated the AppLovin MAX SDK into my Unity project, and there were no issues; I could build successfully. Later, I downloaded the Google AdMob and Unity Ads adapters, and since then, I've been encountering Gradle errors during the build process. Unfortunately, I haven't been able to resolve this issue for a long time.

"I wrote my first issue, and it seems a bit complicated. I apologize for any confusion."

Expected Behavior

No response

How to Reproduce

"Starting a Gradle Daemon, 1 stopped Daemon could not be reused, use --status for details

Configure project :launcher WARNING: The option setting 'android.enableR8=false' is deprecated. It will be removed in version 5.0 of the Android Gradle plugin. You will no longer be able to disable R8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)"`

`"Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

FAILURE: Build failed with an exception.

BU??LD FAILED in 12s

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)"`

`"CommandInvokationFailure: Gradle build failed. /Applications/Unity/Hub/Editor/2020.3.34f1/PlaybackEngines/AndroidPlayer/OpenJDK/bin/java -classpath "/Applications/Unity/Hub/Editor/2020.3.34f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[ Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

FAILURE: Build failed with an exception.

BU??LD FAILED in 12s ] stdout[ Starting a Gradle Daemon, 1 stopped Daemon could not be reused, use --status for details

Configure project :launcher WARNING: The option setting 'android.enableR8=false' is deprecated. It will be removed in version 5.0 of the Android Gradle plugin. You will no longer be able to disable R8 ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1[T] progress) (at <6a716de7adab400ca518968c37af7005>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action1[T] progress) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <6a716de7adab400ca518968c37af7005>:0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <6a716de7adab400ca518968c37af7005>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

Additional Info

No response

AntonPetrov83 commented 4 months ago

@bedirhanblt54 Is it reproducible in an empty project with just the AppLovin SDK and forementioned adapters?

bedirhanblt54 commented 4 months ago

@AntonPetrov83 I tried, but the result is the same.

hussainraodev commented 4 months ago

i am also facing the same issue, any solution?

bedirhanblt54 commented 4 months ago

@hussainraodev

For me, it worked like this:

Firstly, I upgraded Unity to version 2022.3.17f1, and then I configured my Build Settings > Player Settings > Publishing Settings as shown in the image_1. Next, I entered the baseProjectTemplate folder and found that the Android Gradle Plug-in version was 7.1.2 (image_2). I needed to use Gradle version 7.2 for this Plug-in version (I obtained this information from "https://docs.unity3d.com/Manual/android-gradle-overview.html"). I downloaded Gradle 7.2 from "https://gradle.org/releases/" (choose the "binary-only" option and extract it from the ZIP file). I used this in my Unity project as follows: Settings > External Tools (usage is shown in image_3). After that, I disable the Custom Base Gradle Template option, and finally, I performed Assets > ExternalDependencyManager > Android Resolver > Resolve or Force Resolve. The issue was resolved, and now I could build

I forgot to mention, set the Target API level to 33.

image_1 image2 image3
hussainraodev commented 4 months ago

@bedirhanblt54 Thanks brother, issue solved by upgrading unity version to 2022.

Moizkhan999 commented 4 months ago

if you are using unity 2020 you need atleast gradle 6.7 or above and add its corresponding classpath in baseprojecttemplate.gradle file . For Example I used gradle 6.9.3 and added the following path classpath 'com.android.tools.build:gradle:4.2.1'. Hope this resolves happy coding.

hussainraodev commented 4 months ago

@Moizkhan999 Thanks brother, i will try this out.

zeonagames commented 2 months ago

It supports android 14 api level 34 while we choose api level 33 ?