AppLovin / AppLovin-MAX-Unity-Plugin

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Win32 Exception on Unity iOS build #330

Open nickbota opened 4 months ago

nickbota commented 4 months ago

MAX Plugin Version

6.1.2

Unity Version

2021.3.22f1

Device/Platform Info

iOS

Current Behavior

When starting an iOS build the Win32 Exception pops up right at the end. I've tried building the clean demo project and we're getting the same results.

Expected Behavior

Finishing the build with no errors.

How to Reproduce

  1. Download the demo project
  2. Pick the iOS platform
  3. Start build

Additional Info

1

santoshbagadi commented 4 months ago

@nickbota can you confirm what platform (Windows or MacOS) the project is being built on?

iOS builds with Ad Review require a MacOS machine to build

nickbota commented 4 months ago

@santoshbagadi the project was built on Windows, but we also tried building on a Mac, which results in an error as well. Additionally we always built our iOS projects on Windows and then exported the project to a Mac to make the Xcode build, is this no longer an option in this case?

santoshbagadi commented 4 months ago

If you would wish to export on Windows and build on a Mac, you'd need to disable the Ad Review plugin and enable it manually on the Mac by following the guide here: https://dash.applovin.com/documentation/mediation/ios/getting-started/integration#enable-ad-review

Also, would you mind sharing the specific errors that you are seeing when building on a Mac?