Open nickbota opened 4 months ago
@nickbota can you confirm what platform (Windows or MacOS) the project is being built on?
iOS builds with Ad Review require a MacOS machine to build
@santoshbagadi the project was built on Windows, but we also tried building on a Mac, which results in an error as well. Additionally we always built our iOS projects on Windows and then exported the project to a Mac to make the Xcode build, is this no longer an option in this case?
If you would wish to export on Windows and build on a Mac, you'd need to disable the Ad Review plugin and enable it manually on the Mac by following the guide here: https://dash.applovin.com/documentation/mediation/ios/getting-started/integration#enable-ad-review
Also, would you mind sharing the specific errors that you are seeing when building on a Mac?
MAX Plugin Version
6.1.2
Unity Version
2021.3.22f1
Device/Platform Info
iOS
Current Behavior
When starting an iOS build the Win32 Exception pops up right at the end. I've tried building the clean demo project and we're getting the same results.
Expected Behavior
Finishing the build with no errors.
How to Reproduce
Additional Info