AppLovin / AppLovin-MAX-Unity-Plugin

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ANR #346

Open abogarsukov-braingames opened 2 months ago

abogarsukov-braingames commented 2 months ago

MAX Plugin Version

6.2.1

Unity Version

2020.3.28

Device/Platform Info

Android 12/Samsung Galaxy S21 5G (SM-G991B/DS)

Current Behavior

Application was stuck, logcat trace reported an ANR error.

Expected Behavior

Application should not get ANR errors.

How to Reproduce

In my case the app was just running on the device for some time (an hour or so). Eventually on device unlock I noticed that the app is not responding to the input.

Additional Info

I got this on our ads test app with just the AppLovin Unity plugin and our wrapper. The app's purpose is testing our ads integration. The logcat trace is attached. Hopefully this report will help you guys fix it. applovin-anr.log

JonathanLiuApp commented 1 month ago

@abogarsukov-braingames were you able to reproduce this multiple times? Unfortunately it isn't very clear based on the logs why the ANR is happening.

Lorenzo45 commented 1 month ago

@abogarsukov-braingames could you share the bugreport from adb bugreport ./bugreport.zip so we can get the full stack trace of the ANR?

abogarsukov-braingames commented 1 month ago

@JonathanLiuApp it does happen sometimes when I leave the device for some time, not every time though. @Lorenzo45 here's the bug report: https://drive.google.com/file/d/1BVceqESu9-jaiT2cyX5mQVGWoeqsf054/view?usp=sharing

Lorenzo45 commented 1 month ago

@abogarsukov-braingames requested access

abogarsukov-braingames commented 1 month ago

@Lorenzo45 please try open the link.

Lorenzo45 commented 1 month ago

Unfortunately the bug report doesn't contain any relevant ANRs. The only ANR report I see is from the process com.android.bluetooth

If you reproduce this ANR again, collect another bugreport right after and send the ANR report from your app under FS > data > anr