Open abogarsukov-braingames opened 8 months ago
@abogarsukov-braingames were you able to reproduce this multiple times? Unfortunately it isn't very clear based on the logs why the ANR is happening.
@abogarsukov-braingames could you share the bugreport from adb bugreport ./bugreport.zip
so we can get the full stack trace of the ANR?
@JonathanLiuApp it does happen sometimes when I leave the device for some time, not every time though. @Lorenzo45 here's the bug report: https://drive.google.com/file/d/1BVceqESu9-jaiT2cyX5mQVGWoeqsf054/view?usp=sharing
@abogarsukov-braingames requested access
@Lorenzo45 please try open the link.
Unfortunately the bug report doesn't contain any relevant ANRs. The only ANR report I see is from the process com.android.bluetooth
If you reproduce this ANR again, collect another bugreport right after and send the ANR report from your app under FS > data > anr
This issue is stale because it has been open for 30 days with no activity.
MAX Plugin Version
6.2.1
Unity Version
2020.3.28
Device/Platform Info
Android 12/Samsung Galaxy S21 5G (SM-G991B/DS)
Current Behavior
Application was stuck, logcat trace reported an ANR error.
Expected Behavior
Application should not get ANR errors.
How to Reproduce
In my case the app was just running on the device for some time (an hour or so). Eventually on device unlock I noticed that the app is not responding to the input.
Additional Info
I got this on our ads test app with just the AppLovin Unity plugin and our wrapper. The app's purpose is testing our ads integration. The logcat trace is attached. Hopefully this report will help you guys fix it. applovin-anr.log