Closed pytachok closed 3 weeks ago
any fixes yet? I am facing the same problem also and its preventing the app from launching.
@nadir500 - Can you provide the verbose logs from the start of a session to when the issue occurs? To enable verbose logs, see here: https://developers.applovin.com/en/max/faq/how-to-enable-verbose-logging-in-the-applovin-sdk
Hi @applovinAsh I reinstalled Applovin 13.0 in my unity project after I was on old version and the error from Xcode changed into an issue in current Google Ads manager which has to be set to 11.5 and FBAudience Network. this is the current error I am getting: Undefined symbols:
__swift_FORCE_LOAD_$_swiftXPC, referenced from:
__swift_FORCE_LOAD_$_swiftXPC_$_FBAudienceNetwork
as I am on Xcode 15.2.
@nadir500 This is an issue we observed on Xcode version 15.2. If you upgrade to Xcode 15.4 that should fix your issue. https://github.com/AppLovin/AppLovin-MAX-Unity-Plugin/issues/437
Would there be a workaround instead of updating? I am on old MacOS and I am unable to attain this Xcode version currently.
Unfortunately, I wasn't able to find a workaround on 15.2, and I was only able to fix it after updating the Xcode version.
Ok so after I solved pod issues, I put Facebook adapter to 6.15 and Google ads to 11.5 in order to run on Xcode 15.2 And I am getting the same error as Scene FBSceneManager/sceneID:com.AppLovin.MaxDemoUnity-default update failed I enabled verbose mode but I am not able to see the logs as the docs said. And the app crashes instantly after seeing the main screen for fraction of a second.
@nadir500, as @JonathanLiuApp mentioned before, please update your Xcode version to 15.4+.
More than six months have passed, and I have returned to build my projects on iOS. Updated Xcode to 15.4. Updated Applovin and all adapters and got the same error on two projects again.
I have the same error on the release day. Unity 2022.3.52f1
@pytachok, What AppLovin SDK Version and Facebook adapter version are you using? Are you still using the same version of Unity? You may want to update to try updating your Unity version to see if that fixes your issue.
We managed to solve the problem by removing all facebook, firebase, applovin, appflyer and other. After that, installing everything again
MAX Plugin Version
6.3.1
Unity Version
2020.3.14
Device/Platform Info
IOS 13-17
Current Behavior
I've been facing a problem for the last few days. With any actions with Applovin, the build is successful, but the game crashes on all devices. There is little information in the logs and there is only one thing that you can pay attention to.
Scene FBSceneManager/sceneID:com.AppLovin.MaxDemoUnity-default update failed: <NSError: 0x600000e0ea90; domain: FBSceneErrorDomain; code: 1 ("operation-failed"); "Scene update failed."> { NSUnderlyingError = <NSError: 0x600000e0f2a0; domain: FBWorkspaceScene; code: 1; "Client process exited.">; }
Expected Behavior
How to Reproduce
https://drive.google.com/file/d/1WYGb858qiGbxEGHFHcBMgekctDnLwzb6/view?usp=sharing
!/bin/bash
cd /Users/pyt/Desktop/IOS/IOS_BUILD; sudo pod update --allow-root; sudo chown -R pyt ./*; sudo open -a Xcode Unity-iPhone.xcworkspace;
Additional Info
No response