Closed actopolus closed 7 months ago
@actopolus Thank you for bringing this to our attention. For now please call MaxEventExecutor.InitializeIfNeeded(). We are working on a fix and will update here when it is live.
We've released a fix for this in the latest version of our plugin (6.4.3).
MAX Plugin Version
6.4.1, 6.4.2
Unity Version
Any
Device/Platform Info
Unity Editor
Current Behavior
Ads callbacks that are routed through main thread don't fire in Unity Editor, but are working in build.
Expected Behavior
Ads callbacks are working in Unity Editor for testing purposes.
How to Reproduce
Additional Info
There is logical error in the code, which creates MaxExecutor. Creation of MaxExecutor is placed between #if !UNITY_EDITOR and #endif.
You should clarify documentation that users of SDK rquired to invoke MaxEventExecutor.InitializeIfNeeded by self. Or just put this invokation in another place.