Open KJJ-shokk opened 1 month ago
@KJJ-shokk Could you share what specific errors occurred for you? I created an empty project with MAX Plugin Version 6.5.2 and I was able to export and run the project after removing android.enableDexingArtifactTransform
. You can do this by commenting out the line gradlePropertiesUpdated.Add(PropertyDexingArtifactTransform + DisableProperty);
in AppLovinPostProcessAndroid.cs
. Can you confirm whether that works for you as well?
@JonathanLiuApp That's the solution to my problem!!! Android build was successful. What's the problem with this?
Great to hear that worked! Unity 6 uses Gradle version 8.4, but enableDexingArtifactTransform was removed in version 8.2 so the build would fail.
We'll add a fix for this in an upcoming release and update here when it is out.
Hello I was commenting out the line gradlePropertiesUpdated.Add(PropertyDexingArtifactTransform + DisableProperty); in AppLovinPostProcessAndroid.cs but I still get error logs below: [SafeDK-ERROR] Android variants not detected. Please make sure you place the directive: apply plugin: 'applovin' after you apply the Android plugin in your build.gradle file
MAX Plugin Version
6.5.1
Unity Version
6000.0.2f1
Device/Platform Info
Android
Current Behavior
If you create an empty project in Unity 6 and build Android with only MaxSDK, the build fails due to a Gradle error.
Expected Behavior
It works normally until Unity 2022.3.
How to Reproduce
Additional Info
No response