Closed umairmanz closed 4 months ago
Hi @umairmanz this is not a regression and was not supported in Unity Editor. But we'll add support for it in an upcoming release.
+1 It'd be great to be able to receive placement id in the editor. At least for testing.
Our latest plugin version 6.6.0 now has support for passing placement ID in editor callbacks.
MAX Plugin Version
6.5.2
Unity Version
2021.3.34f1
Device/Platform Info
Editor
Current Behavior
I call RewardedAd with a placement name parameter and expect to receive it in Rewarded Ad onRecieve call back but I receive an empty string in "MaxSdkBase.AdInfo.Placement". I used this to distinguish various Rewarded video Rewards in my scene.
Log : Debug [AppLovin MAX] Invoking event: OnRewardedAdHiddenEvent. Params: 2c721d2f8073e83f, [AdInfo adUnitIdentifier: 2c721d2f80**, adFormat: , networkName: , networkPlacement: , creativeIdentifier: , placement: , revenue: -1, revenuePrecision: , latency: 0, dspName: ]
Following is calling mechanism and registered call back funtion.
MaxSdk.ShowRewardedAd(applovin_RewardedVideo_Id, placement);
private void OnRewardedAdReceivedRewardEvent(string adUnitId, MaxSdk.Reward reward, MaxSdkBase.AdInfo adInfo)
Expected Behavior
I received earlier this placement name successfully but now I receive only an empty string. I am expecting to receive my placement name in the call back function which I passed as a parameter on calling Rewarded Video.
How to Reproduce
It happens all the time now on updates to the latest Max version.
Additional Info
No response