Open XaguStudios opened 5 months ago
try add ApplovinSDK.xcframework to General => Framwork , Libraries , Embedded content and rebuild.
@XaguStudios thank you for raising this bug. Its happening with us too. This is a legitimate issue. @TranSachCo while it worked (simulator only. haven't tested it on device yet), it led to further more errors during submitting it to testflight.
Asset validation failed Invalid bundle structure. The “Frameworks/UnityFramework.framework/Frameworks/libCSJAdapter.a” binary file is not permitted. Your app cannot contain standalone executables or libraries, other than a valid CFBundleExecutable of supported bundles. For details, visit: https://developer.apple.com/documentation/bundleresources/placing_content_in_a_bundle (ID: 9856849c-caa1-4498-8724-5ef9ba3de8ad)
Asset validation failed Invalid Bundle. The bundle at 'Frameworks/UnityFramework.framework' contains disallowed nested bundles. (ID: a682c709-2d20-4a74-ab22-682181639e7b)
@XaguStudios thank you for raising this bug. Its happening with us too. This is a legitimate issue. @TranSachCo while it worked (simulator only. haven't tested it on device yet), it led to further more errors during submitting it to testflight.
Asset validation failed Invalid bundle structure. The “Frameworks/UnityFramework.framework/Frameworks/libCSJAdapter.a” binary file is not permitted. Your app cannot contain standalone executables or libraries, other than a valid CFBundleExecutable of supported bundles. For details, visit: https://developer.apple.com/documentation/bundleresources/placing_content_in_a_bundle (ID: 9856849c-caa1-4498-8724-5ef9ba3de8ad)
Asset validation failed Invalid Bundle. The bundle at 'Frameworks/UnityFramework.framework' contains disallowed nested bundles. (ID: a682c709-2d20-4a74-ab22-682181639e7b)
UPDATE: adding the framework manually didn't work. the app still crashes. now I'm just stuck as its a blocker. going to remove the whole sdk until this is fixed.
@chiragms @XaguStudios do you mind sharing the Podfile of the exported project. Or a screen shot of the External Dependency Manager iOS Settings would also be helpful.
@santoshbagadi apologies for the delayed response. its actually fixed.
https://forum.unity.com/threads/applovinsdk-12-4-1-changed-from-a-static-to-dynamic-library.1587963/ The last comment on the above thread was the issue. We only turned off the static library part in the podfile and it works now.
Thank anyways for participating. Appreciate it. 👍
@chiragms @XaguStudios do you mind sharing the Podfile of the exported project. Or a screen shot of the External Dependency Manager iOS Settings would also be helpful.
We also used the adding the app manually workaround and it builds but we have had random crashes with applovin facebook sdk so we have deactivated it for a time because we are in a hurry. We hope the AppStore review team does not have more issues.
This issue is stale because it has been open for 30 days with no activity.
@chiragms @XaguStudios do you mind sharing the Podfile of the exported project. Or a screen shot of the External Dependency Manager iOS Settings would also be helpful.
We also used the adding the app manually workaround and it builds but we have had random crashes with applovin facebook sdk so we have deactivated it for a time because we are in a hurry. We hope the AppStore review team does not have more issues.
Hey sorry but we kind of stopped using any other sdk but admob as we were getting delayed for the release dates.
MAX Plugin Version
6.5.2
Unity Version
2020.3.30f1
Device/Platform Info
IOS
Current Behavior
Hi, We are builing for IOS and the app crashes on start. Unity builds with no errors, pods are installed with no errors. When launching from Xcode to our test device the app tries to start but crashes with this log:
Expected Behavior
No response
How to Reproduce
There are no extra step. Applovin plugin has worked on our previous releases. All updates are done by "Integration manager". Plugin is up to date. Pods are correctly generated, no errors.
Additional Info
No response