Closed abogarsukov-braingames closed 19 hours ago
Hi @abogarsukov-braingames , our SDK has some internal retry logic to fetch ads again on failures, but for the invalid ad unit case, we should be failing immediately in debug builds. Are you running these tests on a release build?
@santoshbagadi I'm not sure what exactly you mean by debug/release builds. We don't enable Development Build option in Unity settings for testing.
Yes, when Development Build is enabled on Unity, we'd fail these type of errors immediately. Since Ad Unit configurations may take some time before they become fully active, we don't want to completely forego the retry logic.
MAX Plugin Version
7.0.0
Unity Version
2022.3.44
Device/Platform Info
Android
Current Behavior
It takes MAX ~300 seconds (HTTP timeout?) to return error code -5603 for ad units removed from MAX dashboard. We did most of the testing on Android.
Expected Behavior
It seems to be an easy case to check. So we expect the requests to return within a few seconds with good connection.
How to Reproduce
In out case first load attempt of a deleted ad unit consistently returns after ~300s with stable connection on Android device.
Reproducible in the demo app?
Not Tested
Additional Info
MAX logs: