Apple0726 / helixteus-3

A 2D space conquest game with incremental mechanics
GNU General Public License v3.0
24 stars 6 forks source link

Improvements! #37

Open ghost opened 1 year ago

ghost commented 1 year ago

I can't use discord but I really liked the game and I wanted to share some ideas for improvements and balances:

Apple0726 commented 1 year ago

Hey, thanks for your comment! I'm aware of and agree with most of what you said. The game is still in a huge WIP state, and since I'm the only one working on the game, I have to prioritize important things, which means there will be a whole lot of smaller issues.

That said, I would like clarification on a couple of points:

ghost commented 1 year ago

I do have some additional and more important bugs to report though,

Bonus sugguestions

I've been trying to create a game quite like this so when I saw Helixteus 3 I thought it was really cool, I've made a lot of plans for my game but I haven't made a finished product like this, I have some experience with coding (Javascript mainly). I can help in developing/designing if you want.

Apple0726 commented 1 year ago

As for help developing the game, I'm interested in more ways of generating galaxies. Right now there are only two algorithms: the circular galaxy with little clusters of stars, and the spiral one. I've always wanted to add more types but for now it's pretty low priority. If that interests you, that would be cool! I can explain anything that is necessary.

ghost commented 1 year ago

Yep, I have a ton of boring machines. A way to fix this might be calling them extractors and instead of drilling they just produce materials from mining (doesn't even have to be what you would actually get) and have it not actually make a hole. BTW superweapons don't work except for buff and debuff.

I'll take a look at the generation, it looks like it's in 'game.gd' lines 2075-2513. What other types of galaxies should there be apart from spirals and circular?

Apple0726 commented 1 year ago

I thought about a lot of ways to simplify boring machine processing, but even if they only gave stone, the fact that tiles give more stone the deeper you are forces me to calculate all tiles individually to see what depth they are in. Or.. they could just give a constant amount of stone and nothing else, but that wouldn't be very fun..

For galaxy types, I don't really care as long as they look cool. Maybe another spiral galaxy with 4 arms?