Open ghost opened 1 year ago
Hey, thanks for your comment! I'm aware of and agree with most of what you said. The game is still in a huge WIP state, and since I'm the only one working on the game, I have to prioritize important things, which means there will be a whole lot of smaller issues.
That said, I would like clarification on a couple of points:
I do have some additional and more important bugs to report though,
Bonus sugguestions
I've been trying to create a game quite like this so when I saw Helixteus 3 I thought it was really cool, I've made a lot of plans for my game but I haven't made a finished product like this, I have some experience with coding (Javascript mainly). I can help in developing/designing if you want.
As for help developing the game, I'm interested in more ways of generating galaxies. Right now there are only two algorithms: the circular galaxy with little clusters of stars, and the spiral one. I've always wanted to add more types but for now it's pretty low priority. If that interests you, that would be cool! I can explain anything that is necessary.
Yep, I have a ton of boring machines. A way to fix this might be calling them extractors and instead of drilling they just produce materials from mining (doesn't even have to be what you would actually get) and have it not actually make a hole. BTW superweapons don't work except for buff and debuff.
I'll take a look at the generation, it looks like it's in 'game.gd' lines 2075-2513. What other types of galaxies should there be apart from spirals and circular?
I thought about a lot of ways to simplify boring machine processing, but even if they only gave stone, the fact that tiles give more stone the deeper you are forces me to calculate all tiles individually to see what depth they are in. Or.. they could just give a constant amount of stone and nothing else, but that wouldn't be very fun..
For galaxy types, I don't really care as long as they look cool. Maybe another spiral galaxy with 4 arms?
I can't use discord but I really liked the game and I wanted to share some ideas for improvements and balances:
NOTE: I haven't "completed" the game 100% so some of these might be added but I don't know about it
Nerf early game ship drives slightly
Buff laser mining for rocks (wall mining speed is ok)
Nerf damage for the player and enemies in ship combat and cave combat
Nerf armor
Make driving in caves smoother and faster on better wheels
Remove cave hotbar (its kind of useless and drills and portals should be stored in the inventory with a button to access it)
Buff storage a bit
Make machine mining wayyy faster
Allow for removing of obstacles like ice and hydrogen
Add a way to mass select things on other guis like how you can mass turn on stone crushers
I have physical pain when trying to dodge enemy attacks
There is a glitch with upgrading machines that are running where the materials go negative (idk why)
Just a bit more finished art would be really cool, I like the art style of the finished things
Buff megastructures a bit
AUTO SELL MINERALS IS BROKEN WHEN YOU GET THE UPGRADE AFTER IT
Optimize universes
Turning on and off shaders doesn't do anything
There isn't an easy way to get a lot of money late game, the progression slows down
Add auto-upgrade a bit sooner
Fix laggy manual mining with powerful pickaxes
Add more mining fluids
Buff power of generated auroras
Add some enemy animations
I don't really use greenhouses much
Add a way to manually mine multiple tiles at one
Generated wormholes are not very helpful
Add everything speedups and maybe low level everything overclocks, its annoying at the start to spam speedups
Make higher tier rovers much more expensive but much better
Randomly flip tiles to reduce repetitiveness
I don't use the subatomic system, its kinda confusing and unnecessary
The ship boost minigame is cool but confusing and its too weak to be important
Add a way to search planets from the galaxy scale, for things like auroras or how big they are, ect
Merge the shop and crafting
Merge ships and vehicles
Thx for reading, if you need help with the game just ask!