AppleWin / AppleWin

Apple II emulator for Windows
GNU General Public License v2.0
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Mac OS X package #184

Open tomcw opened 10 years ago

tomcw commented 10 years ago

BerliOS Bug #19105

Date: 2013-August-31 10:32 Submitted By: barryn Category: none Bug Group: Future request Assigned To: tomch Priority: 5

I have created a self contained Mac OS X application that runs your emulator. It runs through Wine, which also uses GPL license. I have posted it here...

http://star2.abcm.com/download/AppleWin.zip

It seems to run very well, but it a bit large and does require X11.

tomcw commented 10 years ago

[2013-August-31 10:34, by: barryn]

PS: This requires an Intel based Mac and should run on OS X 10.5 or later. I have tested it on 10.8.4.

tomcw commented 10 years ago

[2013-September-04 21:56, by: tomch]

[My reply via email]

Thanks for posting that, the screenshots look great!

How do things like sound perform? (eg. Any noise or glitches? Have you tried Mockingboard or speaker music like Archon?)

What about the emulator's performance? (You can benchmark the emulator from the Config dialog.)

I don't have a Mac, but you should definitely post this to the cea2 forum, to share with others.

tomcw commented 10 years ago

[2013-September-04 21:58, by: tomch]

[Barry's reply via email]

There is no noise or glitches in the sound, although I have only tried speaker music, no mocking board. Here is the result of the benchmark…

[Screenshot] Pure video FPS: 98 hires, 83 text Pure CPU MHz: 159.5

EXPECTED AVERAGE VIDEO GAME PERFORMANCE: 93 FPS

Michaelangel007 commented 10 years ago

We need to tag this under: WISHLIST SDL2 PORT

sicklittlemonkey commented 10 years ago

A native port would be great, but Wine Bottler works pretty well in the mean time.

I did the same thing with CiderPress for the Mac.

Cheers, Nick.

On 15 July 2014 05:54, Michael notifications@github.com wrote:

We need to tag this under: WISHLIST SDL2 PORT

— Reply to this email directly or view it on GitHub https://github.com/AppleWin/AppleWin/issues/184#issuecomment-48933592.

Michaelangel007 commented 10 years ago

Yeah Wine works for now. Still would like to see a native SDL2 port so I don't have to bother with Wine on OSX. :-)

n9yty commented 9 years ago

Compiling linapple on Mac OS X is realtively trivial... I just had to install libzip, modify the Makefile to find it's header file zipconf.h in its unusual location, and then fix a few cpp files when they had errors. I think almost entirely this was simply adding the #include line. It didn't build a nice app bundle or anything, but I could run it from terminal. It was only done as a curiosity, not to make it a fully distributable package. But if someone, sparked by this, wanted to build one . . . :)

abcbarryn commented 5 years ago

I updated the download to the latest version of AppleWin.