Open BHill96 opened 3 years ago
Right - when using an axis-aligned parallel projection, the shader colors by the orientation of the strength vector: into or out of the screen (like in Omega2D). Soon we will have a 3D, perspective view, and that system will no longer be relevant.
So in general the coloring of features pre-sim needs to be rethought, because if I set the strengths of something as (1,0,0), I cannot see it in the current view.